Suggestions for next event

I think the drivers meeting needs to go over line specifically when Boxmod and I were at the pro am nats none of the drivers were hitting the right line for at least half of the day and then they did another meeting and used a white board and specifically stated the line then people almost magically started hitting it. I think this would help a lot.

And yes auto-x helps alot
 
Auto-x is the reason it took me one month to become a very consistant drifter.. LINE is everything ecspecially in a lowpowered car...momentum is your friend.



A suggestion that i think would really really help is the two lap system. Im maryland at the Falken Drift showoffs. Dado has drifted at there so Harri ask him about how they run. you get two laps. I think it would work out well give the person more time to learn the car and the turn back onto the layout adds one more turn. I think it would work out fine and maybe just run bigger run groups. oh and another idea is to sell a certain amount of runs. say $85 gets you 30 runs.....you break down after 4 runs. you fix you car but a few sessions went by. now you have 2 runs left.....oh yes 6 runs. I know Dan understands me on this. that way people can pull off change tires and relax and have fun instead of run around in a panic when their tires suck or air pressure is off.
 
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I think what rwdrift sayed would be the best way to go about it. 30min a run group. If your run group is eating shit and spinning out and doing donuts well to bad. And sean is the gt3 king!!
 
freethinker said:
Also it's really important that first timers go to some autocross events. It's a lot cheaper to learn the limits of GRIP and vehicle dynamics doing auto-x. Then come to a drift event and blow $80 and enjoy pushing things further instead of hating life the whole day. Most autocross events in Florida are $25-$40

Funny you say that cause I tried to encourage that and most n00bs didn't listen. Which is why they're n00bs. :rolleyes:

freethinker said:
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Guys BTW, you might laugh, but as far as racing line goes...... go sit down and play GT3. Go to license mode and get AT LEAST silver in EVERY license. You will learn proper racing line. But I do think it's a great suggestion to have a little pregame line discussion. Maybe also touch on racing line, weight transfer, management of grip, car setup, tire pressures, etc.

Gold in every license test in both GT3 and GT4. No h4x, so don't pull that shit on me. I still sucked though. :bigthumbu
 
^ Shit in forza you actually have the option of having the line on the track at all times
 
e30 gangsta said:
I think what rwdrift sayed would be the best way to go about it. 30min a run group. If your run group is eating shit and spinning out and doing donuts well to bad. And sean is the gt3 king!!

I've always wanted to see that happen but I can understand why it never has. Also, on a cone course its a little rougher since often times a spin means 2 or 3 cones out of place. On a track like OGP, timed runs would make tons of sense.

freethinker said:
I vote for a 3strikes rule, you spin 3 times on the course, youre in the penalty box. If you spin twice, just drive off the course. Thats a lot better than losing runs.

And it's not harsh either, if you spin 3 times, youre obviously overdriving yourself and not learning anything...

That's a good rule. Sort of like the dropping a tire rule at OGP. For the noobs, it really settles them down.
 
As far as run groups go I think the answer is a compromise between the two. 30minute run groups for advanced classes, and 40min groups for novice. There is no incentive for an advanced driver to jump into novice thinking he will get more time because he wont. With all the spins, he will actually get less
 
WPB don't matter if it's timed, 50 drivers is a huge number 30 minutes with a 10 person run grp if 5 grps go you still wait 2 1/2 hours to go back on the track. thats what it was at the event. 40 minutes..... jesus.
 
Well it's not a matter of wait. The reason why we had 50 drivers is because it sold out so quickly that Harri got home already with 47 registered on the same night he opened the registration.

As for the 2 1/2 hours... that's fine... as long as they are able too coordinate more runs out of that (incentives for n00bs to NOT spin.... advanced having their own time slot for more runs) then it'll be a lot better.
 
40 drivers, 30min groups. done
if the events are once a month then its ok to have less drivers. every 2-3 months means u need 50-60 driver spots.
 
thats def the best way. you spin take out 2 cones sit off 1 pass, take out 4 cones sit out 5 min. pretty much how they were doing it at OGP if everyone in your run group sits off because they killed 50 cones you get bonus track time for being able to control your car.

at the last OGP event i got at least 50 laps in at that place because of people spinning off in my run group.
 
I hope you guys know that the rule DG has, got nothing to do with driving time, it is so they don't have to pay the track XX ammount for the sod repairs. Never the less penalty rule will help the more advanced drivers and hurt the novice, in a practise event this doesn't make sense, to me atleast, since novice cant get better with sitting in a penalty booth, only way to get better is to drive. But as I said earlier if the demand is a penalty then we might apply it. The other way to do it is have advanced practise on one day and have novice on a another. Just don't think there is enough drivers yet to fill both groups, maybe I'm wrong don't know.
As far as the helpers we definately needed more of them last time as well as radios to all of them, this problem will be solved for the next event. keep the ideas coming.
Running the track reverse actually was a possibility only reason I desided not to is the wall in front of the stands, since running it reverse they would be carrying lots of speed into the turn little mistake and you would eat the wall. Next event we will try to lay out a track that we could run both ways.
 
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The one thing that cought my eye was the cost for spectators. I invited allot of people, and they found the $10 fee kinda pricey. Specially since there were a bunch of bystanders outside of lot watching for free. Im not sure how much can be done on that or if my friends are cheap, but i kinda agreed that maybe 10 was too much specially if some were watching just as well for free. I dont know, just my .02.... hopefully i dont get flamed for saying this :confused:
 
yep spectators on the street were a problem which will be taken care of on the next event. Silk fence 10' high. Did you see on the road the cops were sending them away till they gave up and started watching them self.
The reason spectator fee is and will be 10 is simple to keep the cost of drivers down. Plus they are also paying for a pit pass.
Drivers fee doesn't cover the cost of track, K-rails, port-o-potties, stands, security etc.. not even close. So its either share the cost of spectator and drivers or make the drivers pay for all of it. I don't think that we should punish the drivers since we have enough talent here for the spectators to actually see something worth seeing.
 
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Sean's penalty idea was pretty fair IMO. If you're spinning multiple times per run consistently, something should be done. That being said, I don't think anyone really spun that much did they?
 
i agree with harri, you cant help the novice learn by kicking them off. the whole point is that they are free to learn what does and doesnt work. BUT we could say instead of a time out, they must have a RIDE A LONG from a person in the adv group or something before they can go solo again or if no pass seat they need to have a QandA with a driver to figure out what they are messin up
 
OH shit i have an idea......for novice drivers a smaller track using the existing turns basically at a slower pace to connect. no need to have two tracks just two ways to enter or exit the bigger turns.
 
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